Devlogs
Patch Notes for 18th of March in 2021
New Plugin (3):
- Actor To Event
- This plugin allows you to make an Event look like an Actor in the database, the event will also store the actor ID, which can be called into a variable if you need it.
- Actor By Variable
- This plugin allows all those plugin commands that require an actor ID to be defined using a variable instead of hardcoded.
- Actor Cloner
- This plugin allows you to clone an actor from the database into a new actor ID, allowing you to dynamically create new actors at run time.
Plugin Updates:
- Weapons Stat Restriction
- Fixed bug where on mobile it would crash if this plugin couldn't be found
- Accent Manager
- Fixed bug that would empty Face data in show message if accent had none defined
- Listed know incompatibility with VS Message Core
- Tile-Based Scaling
- New scaling algorithm for a tighter fit
- Added plugin parameter to adjust scaling between adding tiles or subtracting tiles
- Fixed bug where scaling on a map would crash due to an issue with mapNameWindow unable to find close function
- Fixed bug where certain resolutions would have artifacts on state effects on enemies
- Fixed bug that crash game if the game player wasn't present in the scene
- Tile Event
- Fixed bug where on-tile events and by-tile events would not trigger if it was a jump, transfer, loading, or starting a game
- Choice Location
- Fixed description for Reset Choice Location, functionality wasn't changed
- Position BattleBacks
- Listed know incompatibility with VS Battle Core