Devlogs
Playtest Session Video Update
Posted March 18, 2021 by lewill
Based on the first two round of user feedback here is a complete list of implemented features and fixes.
- Reworded player selection
- Each round lasts for 30 second
- There is a five-second countdown before each round
- Reworked the map so players don't get stuck when they spawn
- Added spawn pad to indicate where players will spawn
- Added more music and sound effects
- Reworked on movement so players can't backtrack
- Reworked on the enemy system so that each enemy takes on a color of an alive player - once so, they will chase after the player of their color and only other players can kill the enemy
- the enemy spawns in static number instead of increasing to help balance the game
- The map is now dynamic in that the shadow gets longer as time progresses.
- The avatars on the corner of the screen accurately reflect player status now
- fixed some bugs regarding enemy are unkillable and trails barely reducing once shot at
- implemented an orthographic camera so the map does not look distorted.
- added better animation of player and enemy model
In addition here is the list of feature that we are currently implementing
- adding trail texture so it looks more threatening
- adding buttons and key reminder during the actual game so that players can refer back to it
- adding a shadow to indicate where the building will fall