Posted March 18, 2021 by KaierD
Was failed to upload any Devlog here due to Internet issue (didnt notice posting anything here is blocked in China...)
Previous work Summary:
Week 1: Charater movement prototype, Chasing machanism
Week 2: Shooting machanism prototype
Week 3: Shooting machanism update -- firepoint will rotate respectively while players rotate
Week 4: Movement/Control System update -- Players keep constantly run and control is changing the facing direction only. No more horizontal & vertical verlocity
Week 5: Solved the issue bullets are not disappear properly and adjusted bullet dmg and trail system
Week 6: Movement/Control System update -- Working on replacing 90 degrees turn with smooth turn. But failed to find a nice way to do so. Because the camera fixed and constantly forward running, the rotation could be very confusing to the player
Week 7: Figure out the way to replacing 90 degrees turn with smooth turn and players are not to turn back (suicide): WASD with fixed max angles to reach so its more like WASD for up left down right with rotation.
Week 8: Adding survivor mode: when theres only one player left, the player gets bonus on animation and movement speed and also rotation speed.
This Week:
Reverting back to 90 degrees turning for players movement (since its more controllable and the rotation is still very confusing).
Fixed the issue in 90 degrees turning control players are able to turn back and die immiediately.
Assign associated colors to the bullets that players shoot.
Changed enemy machanism (like the trails): the player its chasing is the only player that cannot kill the enemy. Requiring other players to kill the enemy.
Update collision logic: Solving the bugs caused by changing enemy machanism