Posted March 16, 2021 by SyntheticMarigold
#prototype #in development #asset
Continued from a prototype model without textures first, and began improving the design to make gameplay elements easier to program.
Took references from secondary sources to model a carnival hook-a-duck stall, using a colour scheme that fits more of a Halloween aesthetic * might alter later to cater to a protanopia colour palette*
After receiving some feedback from my team, I decided to adjust a few elements: either wooden / metallic posts to add detail the model to fit the themes of the game, introducing hand painted texturing to give the impression of depth.