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Devlogs

Devlog 4 : Start off

Equilibrium
A downloadable nothing for Windows

This week was our very first week of production.  

At the start of this week, we planned and assigned all our tasks needed for our game. Both artists and programmers spent the past week starting on the tasks for our first sprint. 

Our character artists finalized the character designs for the knight and the mage. 

The blockouts have also been finished in ZBrush:

Our environment artist finalized the concepts for background designs and started rendering those. 

WIP - These will be the planes in the background of the game, using the parallax effect to create more depth and motion. They are blurred and desaturated to create the illusion of both atmospheric and regular perspective. This will give the foreground and midground assets more focus. 

Files

  • Equilibrium_EarlyPrototype2.rar 17 MB
    Mar 08, 2021
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