Devlogs
Final Patch (?)
Edit two hours later: fixed an error where mod_script_call_nc should be used instead of mod_script_call. If I missed something, do tell me.
Edit eight hours after the two hour edit: Custom Options should no longer cause errors in replays.
I have rewritten some of the mod, things are different but should be functionally the same with more polish.
- options use instances for their input types now
- this made it easier to manage for me, but also allowed for some cool stuff
- feel free to steal the instance code, I don't mind
- if you change a field in your option, it will not update until the menu is closed and reopened or the player leaves the page
- visuals are nicer, a bunch of bugfixes too (I think)
- text for page names and mod names is now saved as a sprite when needed, instead of using a surface or draw_text_transformed
- added more safety checks
- removed the ability to use legacy configurations
- I did not want to support it anymore
- as far as I am aware this only affects the old (and current because I have yet to update it) version of Revivable Enemy Mutants
- updated the example and template files
If everything goes well and nothing needs fixing, this is the definitive/final version. Thanks for using my mod as part of your mods.