Posted February 05, 2018 by Kid Ying
#changelog #0.0.0.13 #pre-alpha
General
- Increased Set Particle Size
- Players can no longer see their own trail
AI
- Adjusted set and spike behavior
- Display mesh is rotated based on movement direction (applies to players too for the time being)
- Bots are no longer stationary during intermission
UI
- Moved the HUD (except the crosshair) to widgets
- In splitscreen, HUD elements (excluding crosshair and return timer) are now shared by all players
- Adjusted location of HUD elements for split-screen
- Created loading screen
- Main menu is now blurred and in slomo
VS_Wave
- Adjusted post-processing (less bloom)