Posted February 05, 2018 by Kid Ying
#changelog #0.0.0.12 #pre-alpha
General
- Reduce ball trail opacity/brightness
- (test) wall jumping
- Removed shot and volley timers from practice
- Adjusted camera shakes
- Added screen blur to knockdown
- Holding a fire button now fires again as soon as the timer has reset
- Timers turn red when reaching the limit (this was in 0.0.0.11 but not logged)
AI
- Started bot model (may completely change, used for player now too)
- Adjusted jump chances
- Accuracy is now dependant on number of players on team (still need to account for setting when defined by user or other logic)
UI
- Practice timer
- QP Time mode default setting
- Quick Play: Practice is remembered when returning to menu
- Quick Play: Ball Size and Gravity are now buttons, include a random option, and gravity displays the actual percentage
- Quick Play: Clamped score limit to threshold (check all other clamping behavior too)
- Pause: Additional options are now only shown in practice
- Pause: Add Return to menu button
- Fixed quick play team button visibility when coming back to menu with more than two players
VS_Gym/Menu
- Added glass windows + door model
- Added Window frames
- Added ceiling planar reflection
VS_Wave
- Created early court encasing and floor
- Adjusted lighting
VS_Ionic
- Indented glass + magnets
- Adjusted lighting
- Added some temporary ceiling details
- Added planar reflections