Devlogs
First big update! v0.2 released
"'Bout time!"
After some issues with Unity and just personal stuff, I finally finished the first big update for Necromancy Overload! Some things still need some polish, such as the game over screen, but I focused mostly on gameplay improvements. I'd love to get some feedback on the new stuff!
Gameplay
- AI for enemies has been added
- New enemy: Recruit
- Weapon system has been simplified to just charging the weapon rather than 2 separate weapons
- Overload explosions have increased size for easier chains
- Updated scoring system
- Added chaos orbs: restore mana and bonus points
- Updated map layout
- Graves and their skulls can no longer be damaged, instead there are now 8 skulls near the ritual that will act as last-resort defences
- Difficulty options added
Menu
- Options menu has been updated and volume sliders work properly now
- Updated tutorial menu
- Updated codex menu
- CHANGED THE TEXT OF THE MENUS SO YOU DON'T HAVE TO STRAIN YOUR EYES AS MUCH CONSTANTLY TRYING TO READ ALL CAPS
There's been a lot of work put into this, so I hope you enjoy it.