Posted March 14, 2021 by whiteshampoo
#devlog #godot #gedotengine #godotwildjam #oregano
I learned today some new things about viewports and cameras.
I also improved pathfinding, so it is usable for alot of moving units. I didn't manage to add simple buildings, but i added alot of different units.
I have now:
The only missing unit is the oregano-harvester.
I uploaded a very stripped down version of a pre-alpha skirmish demo. Infact you only can select your units and make move-orders. The enemies are dumb as bread, so dont expect anything... There is also a bug with the turning, i know...
The next days i will not have as much time as on the weekend because of work...
I hope to add an interface and maybe a simple building tomorrow.