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Procedural Map Generation and keeping the desing open

Stoink: Extreme QA
A downloadable game for Windows and Android

Hey everyone!

I went over, in a video, the various choices that were made in an architectural sense to keep the map generation open. Basically, it talks a bit about Perlin Noise, a bit about Marching Squares, and then goes into how a Post Processing Pipeline was added to the map generators to allow more flexibility on the end results.

Warning: Contains a few memes

If you have any questions, feel free to reach out!

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