Posted March 14, 2021 by Aviv
#7DRL #roguelike #procedural generation #algorithms
I started day 6's development efforts a little late due to some house chores, as well as some bug fixing from the previous day. Here's the roundup, after 8-9 hours on stream.
At the end of this day, I felt quite optimistic about the progress and shape of the game now. Towards the end of the day, I found myself mostly just trying to play and navigate the games mechanics more than focusing on development. Here's most of what we managed to get done:
As we roll into the final day, we need to be careful what we add from here, so that everything we release is in a usable and positive state.
It's also good practice to make sure the game can be safely built and shared. There's an additional complication for me, because I am not using a released version of DOME at the moment, but a development build, in order to power the text boxes displayed for cards.
I'd like to try and add a variety of cards and enemies throughout the day, and supply some better feedback about actions taken.
You can follow a majority of the game's development by following me on Twitter, subscribing to my twitch stream here, or catching up on my YouTube channel.
One last day, let's go!