Posted March 13, 2021 by kifchris
#GDevelop
There were quite a few bugs that I found...
1 of which is that this P2P thing is a pain in my ...well I don't know how to setup a broker server...and I was able to use a Default server, but that option seems to no longer work...so no multiplayer online yet...unless someone out there knows how to do that...that would help me out a ton and get you a game dev credit
so instead of listing all the problems ...heres the good stuff
the casting and sword effect...I don't know what to call it...now do a single unit of damage to regularly spawning enemies(they have 3 health points each currently)...the health and damage is not 100% accurate...sometimes a second collision is detected, but I think that adds sort of randomness to the effectiveness of the weapons...
all that to say...leveling up certain aspects of the heros and villians is becoming a closer reality...making the game more like super metroid and castlevania
I also spent a long time in thought about...how to procedurally generate a level...watched sooo many videos about it...apparently GDevelop only has a PG terrain example...and I didn't understand their code...so I will probably spend a week or 6 writing that code from scratch.
I am not sure if I would like to keep the game on a single expanding map that does not change ...the way the game is now...or...if i want to add separate areas that are randomly generated, like dead cells or spelunky...or...to make the majority of the game generated...as I don't have any randomly generated code for levels ...that is the way it is going to stay...for now
I'll wait for more feedback and a simple implementation before I decide to scrap the idea or not...
oh oh...and something cool...the soundtrack is being made over the next month...getting a bandmate to help me out...so if it sucks it is all on him and not me...just kidding...I gave him a concept and made it work with some garbage tracks and now we are working on the flushing out the concept...it may work...it may suck...it may be the next big thing...