Posted March 13, 2021 by Faws
+Added a particle system with particles for each status!
+Added sound effects for each particle
+HUGE performance boost, specially in the "Fighters to Defeat" screen
+Added Dynamic Background that changes depending how far you're in the run
+3 new passives for Technomancer: "Always Prepared", "Programmed Obsolescence" and "Robotic Implants"
+2 new passives for Ki Archetype: "Backup Energy" and "Overpowering"
+2 new passives for Edgelord: "Phantom Blood" and "Black Parade"
+2 new passives for Fire: "Fuel" and "Inflammable"
+1 shared passive between Monster Hunter and Fire: "Boss Rush"
+1 new passive for Samurai: "The Butcher"
+Added a glow behind each passive when they activate
+Introduced the keyword "Decisive"
+Added feedback when having a critical attack
+Reworked the "Iron Will" passive to resist each charge of a status individually instead of all at once
+Reworked the "Triple Threat" passive to amplify the effects of Decisive instead
+Rebalanced "Breaking the Limit", now it hurts more and gives more Power
+Rebalanced the passive pool for each archetype
+Change a bit the scale of the size factor in each character
+Changed "Plot Armor's" description
+Bugfix: Fixed flurry not showing the extra attack
+Bugfix: Flex and Heavy Strike no longer affects No Power cards
+Bugfix: Narrator texts used to cut on some resolutions
+Bugfix: Bloody petals is no longer able to level up since it doesn't scale