Devlogs
Day 7 progress: COMPLETE!
Posted March 13, 2021 by ekolis
#release
I’m releasing the game today! 😁
I was able to add the manual and the endgame scenario; the game’s pretty hard and I’m not too good at roguelikes so I had to cheat to test that scenario, but maybe some intrepid adventurer can win! 😉
A few other things I tweaked:
- Reduced the number of monsters. I never did get around to making monsters respawn in the endgame, so if you can manage to kill them all early on, you’ll have a much easier time getting out of the dungeon…
- Monsters that can’t see you will now wander about randomly, rather than sitting still. They were getting stuck in trees, oops…
- You can no longer see fogged monsters on the map. If they go out of your sight range, they will now be hidden.
- Melee attacks (both yours and those of monsters) will restore a small amount of mana. Oops, I forgot to mention that in the manual…
- Because of the new plenitude of mana, spell costs were increased.
- Slowed down the log message scrolling to make the log more readable. It does kind of get in the way, though…
- To counter this, the log messages fade faster now, to avoid consuming too much of the screen with the log.
- Added some cool text animations for when the game ends, either in victory or defeat!
- Rearranged the HP/MP bars so they don’t overlap the corner of the map anymore.
- Fixed a crash when climbing stairs. (Good thing I tested that at the last minute!)
Anyway… enjoy the game!!! 😁