Posted March 12, 2021 by voxelate
24 hours passed in a flash! Because I decided writing the dev log at the end of the day is better than a day late.
I actually implemented some important basics. First I implemented a turn queue (meaning each Entity's action can cause a different length of time until the next turn). With ever-unchecked optimism I declared "the turn queue took me longer than expected, but bump-to-attack is going to be like 3 lines of code; it's basically already implemented!"
Later in the day... well, sure, it indeed took about three lines to call Entity.attack(defender), but what about all the rest of it? After the turn queue I was basically connecting a whole lot of existing code together with plumbing, and fixing the problems and unimplemented bits that exposed. Which is quite satisfying; progress is fast.
But taking stock it only added up to:
I think I only got done about 30% of what I'd hoped to.
But there are two days left, and as you know you can create a whole game in 48 hours!