Posted March 12, 2021 by C.Declerck
Hey everyone, we're back again with another Myrrha devlog. Here's what's new this week:
Prototypes were played, concepts were discussed, and we've gotten the green light for proceeding with proper production! This means that all the quick & dirty prototype code has been tossed out and we're starting fresh. As a result we are still busy re-implementing the basic mechanics, so this week's build doesn't have much to show. But when those mechanics come back they'll be more polished and smooth than ever. Meanwhile the art team has been chugging along in creating blockouts, meshes and shaders that will be visible in the next build:
* Finalised a blockout for Myrrha > can now move on to modelling the character.
The camera is in place and fruit is starting to fall
Started working on particles, with a firefly particle being close to being completed.