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Devlogs

Production Devlog 01

Myrrha
A downloadable game

Hey everyone, we're back again with another Myrrha devlog. Here's what's new this week:

Prototypes were played, concepts were discussed, and we've gotten the green light for proceeding with proper production! This means that all the quick & dirty prototype code has been tossed out and we're starting fresh. As a result we are still busy re-implementing the basic mechanics, so this week's build doesn't have much to show. But when those mechanics come back they'll be more polished and smooth than ever. Meanwhile the art team has been chugging along in creating blockouts, meshes and shaders that will be visible in the next build: 

* Finalised a blockout for Myrrha > can now move on to modelling the character. 

The camera is in place and fruit is starting to fall

Started working on particles, with a firefly particle being close to being completed.

Files

  • Myrrha.zip 125 MB
    Mar 12, 2021
  • Prototype Platforms + Grabbing.zip 438 MB
    Mar 04, 2021
Download Myrrha
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