Devlogs
0.3 Levels Update
Improvements:
- Added a new level: Burried Cave! A complex level with two paths and a new foe to defeat!
- Added tower updates, every tower can be upgraded into two different towers with branching paths!
- Added side and challenge levels for Windy Field and Seedly Forest (respectevely Dead Field and Corrupted Plains for Windy Field and Rotten Woods and Eaten Bosquet for Seedly Forest)
- These levels features: new enemies, better seed management, disabled towers and fewer lives
- Added content in levels (like trees and stuff)
- Rename towers (Choc became Roots Stump, Arrow became Twig Shooter, Mark became Toxic Ivy and Bramble became Vine Crawler)
- Rebalance towers
- Added two new enemies: One in Blusim family and another in Unt one
- Rebalance enemies
- Updated tower behavior (Already dotted enemies will not be dotted again, near-death enemies are less likely to be aimed)
- Roots Stump and Toxic Ivy now display their projectiles before using them
- Add randomness on enemies behavior
- Added a settings menu on title screen
- Multiple animations were added when losing health and gaining seeds
- Added feedback on in-game UI (when you can buy a tower or not, and more)
- Added a new save system that will handle old and new saves
Bug fixes:
- Saving is more stable
- Fixed an issue when killing every enemy does not trigger end of level
- Fixed an issue that overwrite save when finishing a level side
- Selling a tower no longer keeps its range displayed
- Particles no longer move when paused
- Fixed an issue when a maggot bursts from its cocoon
- Fixed an issue with armor-changing enemies
- General optimisations
- Other minor fixes