Devlogs
Slimey Alpha4 (v0.0.4)
SlimeyA browser alpha made in HTML5
Alpha4 (v0.0.4)
New stuff:
- You can shoot slime balls
- New SlimeyStudio blocks
- Special menu at April 1st
- Level 0
Technical changes:
- You take less damage when landing
- Save system for SlimeyStudio
- Load system for SlimeyStudio
- Changed the way you place resources. We're using a quicker method now
- Changed the way 2 clients send data to eachother. We're using a quicker method now
- Removed names at the resources screen
- You can reset the studio
- Function blocks have a texture
- "No texture" is now called "Standard blocks"
- Fluid monsters deal damage in Slimey Studio levels
- Old function blocks have been removed
- New function blocks have been added
- Made the X and Y position in debug round numbers
- "Start of the scene" condition in SlimeyStudio
- "Collision" condition in SlimeyStudio
- "Is Moving" condition in SlimeyStudio
- "X Position" condition in SlimeyStudio
- "Y Position" condition in SlimeyStudio
- Pressing "H" in SlimeyStudio now actually does something
- When you die in level 0, there's an 0.3% change the game crashes
- You can complete the game by completing level 0
Bugs fixed:
- [Bug S40] You can scroll infinite in resources
- [Bug S39] The price of skins is not the display price
- [Bug S16] Function block with function "generate parcour" doesn't reset after you restart (the function is deleted completely)
Slimey Studio new blocks:
- Level 0 bedroom background
- Level 0 bedroom wall
- Level 0 bedroom roof
- Level 0 planks
- Level 0 background
- Condition block
- NoTextureBlock (hidden in resources, gets placed when you have not selected any block)
- A new function block