Posted March 10, 2021 by nathanev
Welcome to Gobo Rampage's third devlog!
Game design model
This week we focused our time on creating the game design model and the backlog. This gave us a clear overview on how our game will be designed and what stages of development we will enforce to get to our final product.
Whilst creating the game design model we encountered many problems in our prototype, which we changed accordingly. These problems included mechanics that were not entirely thought out or did not work well enough to be considered viable and fun gameplay.
Some examples are:
Backlog
After finalizing the game design model, the team came together document an overview on any task we could possibly have to do to create our game from start to finish and beyond. Linking our game design model to the tasks, enabled us to have a good overlook on what our team's programmers and artists should do for our first production sprint.
See you next week with another devlog!