Posted March 10, 2021 by Judith
We did it! We got a prototype that contains a bit of every mechanic we want to end up with in the final game. Of course, a lot of stuff isn’t implemented yet, but at least we were able to test every “base” part out.
Next week will be a recap of the first production week! This means that, well, we will throw almost everything away and start aaaaallll over again. New project, new classes, not really new art assets as there currently are none, except for the tiles. The only thing that will more or less stay the same is the code that generates the planet, as that part just works, and it works as it should. No need to change that up (and no need to go through the hours of researching and testing different geometry and ways of generating stuff).
On the programming side, we will start actually working with a nice structure, taking inheritance into account and making it as flexible as possible - something it, right now, definitely isn’t.
For the artists, as mentioned before, the next step is research into toon shading and the first models of the biomes. As they have not been that present in the prototype itself, there won’t be that much change for them.