Posted March 09, 2021 by slatalison
We started this process by brainstorming ideas about horror games, and then we settled down on the core mechanism being flashlight and cult sign triggering death. Then we split tasks with two of us (Ardak & Irene) focusing on storylines and environment building, and the other two (Allie & Jiayue) mostly focusing on coding and interactions.
During the first week, the two subgroups work on different tracks: while the design group was writing storyline and building the environment, the coding group wrote scripts on a separated code playground scene and produced a prototype for testing the interactions.
After the storyline is set in week 2, we divided the story into 3 levels and the design group assembled (models and rooms — Irene & Ardak), (sound, animation, lighting, UI design — Ardak) to three level scenes. In the coding group, Jiayue wrote scripts for item collection detect, and Allie created scene transitions and the game loop and worked with Ardak on the ghost.
In week 3, we did a second iteration based on feedback from the playtest and our plan. The design group adjusted models and environments and finished writing interactive object descriptions. The coding group debugged for conflicts between packages, refined player interaction, fixed colliders and implemented the object description texts.