Devlogs
Implementing Feedback
Made a bunch of quality-of-life improvements once I got feedback from players. I don't specifically intend to make more changes to this going forward but I'm going to stop acting like this is final before I upload a retrylike_final_version_2_reallyfinalthistime. Changes include:
- Flash frames to telegraph damage better.
- Reworked the wormy boi's attack to have a clearer sense of cause and effect and a more forgiving timing. There is now a minimum number of frames that wormy bois have to be idle after a player enters a room before they can target their attack.
- Weapon tooltips that at least explain what a weapon is if not what it does to hopefully make weapons little less obtuse.
- Three new rooms and changes to an old one for variety and hopefully more interesting decisions moving through the dungeon.
- Floaty bois have the same number of hp as wormy bois now.
- Probably something else that I'm forgetting, who knows.