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Hour 43

RoboLike
A browser game made in HTML5

Just spent the last hour importing my pre-prepared sprite sheets into animations. I did have plans to have double the number, then triple that, but that's just not going to happen in the time frame. Which means there's not going to be much visual information on enemies. On the other hand, now seeing how these things appear in a running game, there's not much in the way of visible pixels in which to convey information, so maybe it wouldn't be a useful addition anyway.

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