Posted February 02, 2018 by oklabsoft
Amidst the Lurking II maelstrom, I have found some motivation to do some work on Lurking I. A pending update will say goodbye to some Genesis favs that have remained on the game soundtrack to date and I have written some original pieces to replace them. Additionally, I have dialed down the monster spawn frequency and changed the monster movement mechanic when not in battle so that it is possible to attempt to avoid unwanted encounters. There are a few more things I would like to spruce up so hopefully I will have the opportunity to take care of those soon and post a new build.