Devlogs
game mechenics update
Posted March 10, 2021 by lewill
By March 5, we were able to establish several milestones regarding the game mechanics
- We created an actual player level where all the art asset, model and animation has been incorporated instead of using simple geometric shapes.
- added a timer and round system to indicate each round and it gets harder as the round increases
- added main and character selection menu where players can choose how many are playing
- added enemies that chase after the closest player
- added soundtracks and sound effects to the game
- made sure players die when they fell out of the map
Files
milestone 1.pdf 2.8 MB
Milestone 2 requirements for Doc.pdf 1.4 MB
DreamEater_PC.zip 36 MB
DreamEatersWebgl.zip 24 MB
MILESTONE 3 PROJECT GOALS.pdf 1.3 MB