Posted March 06, 2021 by Yokin
IMPORTANT NOTE
Auto updating will not work, please run this command in chat if you have played an older version and then download the update manually:
/gml file_delete("../../mods/NTTE/teloader.mod.gml")
GENERAL
+ Loop Boss for Crystal Heart chunks
+ NT:TE skins now have special reskins for their Golden Weapons
+ Elite Eels spawn lightning rings on death
~ Crown of Crime is now pre-loop exclusive
~ Crown of Bonus is now loop exclusive
~ Reduced the size of Crystal Heart chunks, but increased enemies
~ Reduced Crystal Brain spawns and decreased their clone lifespan
~ Reduced the Super Ambush's intensity, and lowered its spawn chance
~ Reduced how much Coast's ocean slows the player
WEAPONS
+ New weapon, Entangler
+ Golden Tunneller
+ Cat Chests now offer red ammo
~ Red Weapons are now charge weapons
~ Increased Annihilator's slash damage and reduced its reload time
~ Increased Tunneller's orb damage and tweaked its loot spawns
~ Tunneller's area chunks are no longer increased in size by Laser Brain
~ Improved Pizza Cutter's charge FX
~ Golden Merged Weapons start with at least 2 shots
* Fixed Scythe's prompt loading tips changing level gen
* Fixed Bat Disc Cannon's homing sprite being offset
* Fixed errors related to mods firing charge weapons
PETS
+ New pet for Crib
+ New API for custom pets
~ Reduced Twins pet's contact damage from 2 to 1
* Fixed Parrot pet hyper-splashing in Coast when sitting too far out
* Fixed Golden Mimic appearing under weapon pickups when closed
* Fixed Prism pet having buggy duplications for some thrown weapons
* Fixed pet loading tips affecting level generation
* Fixed pets getting getting stuck in walls occasionally
* Fixed pets running around Captain's cutscene
* Fixed pets that don't exist appearing on the stats screen if another mod spawned one incorrectly
PARROT
+ Simplified Parrot's active ability
+ Visual improvements to feather HUD
+ Indicator for off-screen charmed enemies
~ Charm now uses Bodyguard Style
~ Ultras adjusted for Bodyguard Style
~ Charmed enemies attack much more often
~ Reduced max feathers from 5 to 3 stacks
~ Reduced per-feather charm time from 2 to 1 seconds
~ Reduced the feathers released by certain chests
~ Uncharming enemies no longer gives them i-frames
~ Bosses no longer lose charm twice as fast
* Fixed the Best Area stat breaking area names with custom sprites
* Fixed the Loops stat increasing when they visited a Crown Vault
* Fixed Parrot pitching Revolver's swap sound around
* Fixed charmed enemies removing i-frames from enemies they touch
* Fixed charmed enemies appearing over feathers when outlines are on
* Fixed charmed Snipers targeting the player
* Fixed charmed Crystal Brains not charming clones
* Fixed charmed Campsite Bandits having partially green bandanas when shaders are enabled
POLISH & IMPROVEMENT
+ Significant performance improvements
+ Gave Toxic Ballguys a shadow
~ Increased the pickup drop chance for Cats slightly
~ Increased the weapon drop chance for Pelicans
~ Divers in Palm Tree Forts now fall to their death
~ Seal King won't pan the camera during their intro if enemies exist
~ Improved the Coast ocean's mod compatibility
~ Increased the volume of the Warp Zone's music
~ Reduced the chance for the Warp Zone to lead to Crib
~ Bonus Ammo stops ticking after entering a new level
~ Cat Chest turrets no longer become ammo chests with Crown of Love
* Partial fix for shaders in NTT beta (9942+) versions
* Anomaly portals can no longer spawn out of bounds
* Fixed Mom's pool covering the Sewers manhole
* Fixed Lair manholes rarely appearing over players when grounded
* Fixed Silver Tongue being obtained without Big Shots
* Fixed Seal King sometimes erroring on death
* Fixed Seal King getting stuck in their intro due to mod interactions
* Fixed Coast Chaos Heart chunks having Parrot pets, and no walls
* Fixed Oasis Chaos chunks having Slaughter pets
* Fixed Labs Chaos chunks not having TechnoMancer
* Fixed Crown Vaults right after warping leading to four areas ago
* Fixed multiple Crystal Hearts spawning on loop if old loops had none
* Fixed Albino Gator laser sights being able to appear below the Coast
* Fixed Coast rocks occasionally spawning over floors
* Fixed Diver's death sprite being offset wrongly
* Fixed buggy Hammerhead Sharks on non-30 FPS
* Fixed Pit Squid arms flashing multiple times when hit
* Fixed the Abyssal Fish skin's eye trails not lining up with their eyes
* Fixed Bonus Ammo HUD being offset in co-op
* Fixed Weapon Mimic not setting death causes on some melee attacks