Devlogs
Lab Entrance Blockout Update
This is a polished version of the blockout from last sprint. The lighting was changed to all baked lighting to keep the light from each scene from bleeding into each other when scenes were additively loaded.
Build Notes
- Added the ability to Equip/Unequip the Camera Frame
- Added Portals that take the player between the dimensions
- Baked separate lighting for normal and alternate dimension scenes
- Added a placeholder portal effect
- Fixed scale of blockout to match concept art more exactly