Posted March 05, 2021 by Azzie
Hey,
Version 1.03 of Reindeer Story Prototype awaits!
This release has a lot of code refactoring! I'm trying to get the code in a position to be suitable for smooth development.
If there's any issues, bugs please get in touch as I want this version to be the basis for the complete game.
Fixed a major bug where the character's shadow rapidly "toggles" between two positions when attempting to land on certain platforms sideways or from above which sometimes caused the player to fail to land on these platforms, character will always land on the platform in these cases.
Character should no longer able to "fall" onto a higher platform or fall back onto the same platform they jumped or fallen off.
When falling off a platform the player won't repeatedly "land" and fall again, it should be one smooth movement now.
When a player is falling from a raised platform from the left/right to another raised platform below the player will now reliably land onto the lower platform
Improved the pause menu for smoother navigation.
When you cancel of a menu such as SAVE or EQUIP and return to the main pause screen. That menu will be highlighted.
The cursor will remember your previous selection when pressing cancel e.g. if you cancel while selecting a weapon to equip your cursor will return to hovering over your currently equipped weapon.
UI in battle will no longer obscure enemy attacks.
Candy now restores 6 Energy.
Textboxes now adapt to the length of text used in them.
There are now textboxes with different sounds,visuals and fonts.
Some battle UI has been redesigned, Battle UI for selecting attacks, enemy HP and the amount of time left during the enemy phase.:
A few scenes have been changed to include a few extra effects.
The Boss Battle Theme no longer plays against standard foes after fighting the 1st boss.
Floating Logs in Cringlewood Creek will no longer take the player out of bounds.
Item description no longer disappears after selecting a usable item.
Using a Beam attack on a flying enemy now misses.
Stray enemy projectiles no longer damage the player when time runs out during the enemy phase. (in previous versions you'd take damage if a projectile touches the player)
No longer can speak to NPCs when the pause menu is open.
You can no longer pause in the middle of dialogue.
Pausing in the middle of a transition between areas no longer removes control from the player when they appear in the new area.
I hope you enjoy the new version, I think this might b e the last version of the Prototype beyond fixes.