Posted March 05, 2021 by Kat Maul'dun
#guide #intro #known-issues
I am Kat Maul'dun. Born female, American, english speaking, millenial. Fast food worker by day, sometimes streamer, and general game design meddler.
I have a series of game development projects going in an attempt to build up to making one larger game with several interwoven systems. My hope is that in working on these smaller projects I can accumulate the community, practice, resources, and expertise needed to create the larger game. Alchemy Sliver, itself is to do with..well, alchemy.
I started Alchemy Sliver in order to learn more about creating game design documents, specifically with crafting systems. I also wanted to get an idea of what aspects I wanted to include as variables into the alchemy system itself and practice creating some of these.
All in all, I think this game is a bit challenging, but I hope that at least some may find it enjoyable. I have added at the end of this document some of the changes I made after first release, as well as, some general information about the key bindings and player interface with an RPG VX game.
If you are interested in a playthrough of this, might I suggest That Guy That Does Things.