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Demox #2 - A new world

Demox
A downloadable game

Hello again, today I will go through some of the ideas regarding the game world, and some of the game content, both planned features and ideas and already implemented ones, in hope to give you a better idea of what's up with this project.

First of all let's talk about the world itself. During early prototyping I intended to have the player control a demon who wanted to reach heaven, taking the player on a linear path from the underworld to heaven. Most of this has been trashed now though, you will still take on the role of a small demon however, the story begins in the human realm, which the demons have invaded and nearly conquered. As the war has been raging for a few years, this small demon gets home-sick. The demon had no desire to invade the human realm in the first place, so he decide that he will stop fighting the humans, and instead put up his best efforts to make it back home somehow.

A section of the first dungeon created for Demox, seen from within the editor.

In my previous project I created "map chunks" that were placed randomly with a layout-mask to determine what type of blocks could be placed where. This made each playthrough slightly more random and new, but I also felt that it was difficult to create very interesting maps with this method, I weren't able to use lightmaps properly either. For Demox I'm going to try creating each map by hand, while the game sessions will be alot less randomized I believe that the maps will be more interesting and fun to play through, and I can optimize them more easily aswell.One of my goals that I felt I needed to go for this time is to create a more appealing world than what I did for Loot Burn Kill Repeat. I did feel comfortable with the LBKR-world in itself and the idea behind it however I feel that I failed somewhat in the presentation. In the end I felt it was just a dead world with monsters and the player fighting them off on your own..Interactivity For a Better World

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