Posted March 04, 2021 by Falling Ash Games
Hello again expansers! Today's development update is filled with a mixed bag of things. There isn't too much new content to rave about, however I have put together a mock-trailer, setup the steam page (awaiting my press for a launch), and setup things on the back-end of the store pages so that things should work nicely at launch.
Even more exciting, I made a rough trailer in some panic on the off chance steam would launch the page as soon as approval happened. Thankfully they didn't but now I have some gameplay to show. If you haven't seen it, it's above.
For the Steam version currently joining lobbies via overlay works fine. However I need to find a way to add a interface for VR users to actually be able to join their steam friends who are in a lobby, which will require a custom UI. Such is life. Achievments are being made. Currently there are a few such as win x number of games. Or more creative ones like win a match with all abomination as your units, or use the assassin special 100 times. I'll be adding more before launch, and hopefully if things go well, more after.
Expect an active steam page by the end of the month.
This pains me to say, but I don't think it will be possible to support the Vive or any OpenVR platform (Index) for the time being. This is due to a few factors:
For anyone reading this who was dying to see this on Vive, I apologize. I may be able to revisit this as a further date.
Oculus Rift Support is still perfectly fine and will rely just on the Oculus App on your computer.
For the next couple weeks, I am fairly busy. There may be a lull in the devlogs I post. Once I have more to show and more updates to give I'll be back!
That's all for today! Hype!