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Major Performance Boost!

Click Me Godot
A browser game made in HTML5

So I was noticing some major lag when testing the web version of the game and came to the conclusion that there was a dumb thing that I did. I had given each Autoclicker its own timer. This was causing a lot of slowdown and likely would cause it on the other releases eventually. I refactored to put one timer in the main game file and just had all the Autoclickers listen for it instead.

Files

  • ClickMeGodot.exe 32 MB
    Version 2
  • ClickMeGodot.x86_64 38 MB
    Version 2
Download Click Me Godot
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