Posted March 02, 2021 by Judith
We’re back! And still alive! Well, kinda. We ran into an interesting problem that gave very, uhm, interesting results. I’ll show some of the bloopers later on.
Sadly, this also means that our prototype isn’t half as complete as we would’ve liked. We have some very basic stuff going on, like moving, shooting, and enemies spawning and stalking you, but that’s about it. On the bright side - this problem we have been working on has been very close to getting solved completely. As it basically defines the core mechanic, this also means that once it’s done, we have a very solid base to start doing the real work from.
Of course, the first thing the programmers want to do is get the planet generation to work as it should. Once that is done, they can go back to adding features like actual waves of enemies, with stats that increase with each wave, and drops that help you out.
As for the artists, they will keep working on concepts and sketches, while experimenting with toon shading, outlining, and different proportions for the characters and biomes.