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Devlogs

0.6.6.0 - Upgraded unit visuals

The Fertile Crescent
A downloadable game for Windows, macOS, and Linux

Crescent Cup Major 1

The Discord community is running a 2 on 2 tournament the 27th of March.

Follow the link below for more information:

https://lincread.itch.io/the-fertile-crescent/devlog/218669/crescent-cup-major-1

Improvements

New unit designs
We have made changes to unit designs so that it's easier to see the difference between unit types. For the most part, this has been about adding different facial hairs, which we think it more historically accurate, as many people were depicted with long hair and full beards in artwork from the time the game takes place.

Upgraded unit visuals
All units in the game now have more fancy clothing to indicate that they have been upgraded with a village improvement. This means that you don't have to click on enemy units to find out if they have an upgrade. Having your army look more fancy is also cool by itself.

Slinger lead bullets
The slinger can now be equipped with lead bullets from a furnace. This change means the slinger is a viable unit for longer, similar to how light axeman can be equipped with improved axe and bronze shield in furnace.

Resign button
The new resign button works in both singleplayer and multiplayer. This addition means you have the option to resign but still explore the map and multiplayer game statistics without being taken straight to main menu.

Elapsed game time
We have added a label for this in the in-game HUD, as well as in multiplayer game over screen.

Balance changes
Most changes are to encourage the usage of Light Axeman, Heavy Axeman, Sapper and Battering Ram.

Change log 0.6.6.0

New content
- Slinger can now be equipped with lead bullets that grant them +1 ranged damage, +1 siege damage, +4 attack range, +4 vision range

General improvements
- New artwork for most units
- All units now have new looks that shows if unit has been upgraded with village improvement ability
- Gone over most unit animations and made small improvements and/or fixed issues
- Added Resign button to in-game menu
- Added timer to in-game HUD that shows elapsed game-time
- Showing game time elapsed in multiplayer game over screen
- Added a new difficulty level FAMILIAR between BEGINNER and EXPERIENCED for demo mission
- TAB toggles between idle villagers and 'I' selects all idle villagers
- Made some small color corrections to green and yellow team colors
- Updated description of Watchtower with actual stats bonuses for garrisoned units
- Changed name of 'Bowman' to 'Archer'
- Changed game scale for 1440p screens
- Menu background scales with higher resolutions than 1080p

Balance changes
- All player regions now spawn the exact amount of fruit bushes to balance it out for multiplayer games
- Javelinman Skirmisher upgrades now deals 3 bonus damage to any ranged unit (from dealing 3 bonus damage to any unit without a shield)
- Heavy Axeman has 170 hit points (from 150)
- Heavy Axeman deals 6 siege damage (from 8)
- Slinger takes 12s to train (from 11s)
- Slinger base attack range is 18 (from 20)
- Slinger base vision range is 26 (from 28)
- Light Axeman deals 10 base damage (from 9)
- Light Axeman takes 12s to train (from 13s)
- Heavy Spearman deals 4 siege damage (from 6)
- Light Axeman deals 5 siege damage (from 6)
- Javelinman deals 3 siege damage (from 5)
- Watchtower takes 30 manpower seconds to construct (from 25)

Bug fixes
- Fixed wrong connection sprites for Watchtower and Walls
- Fixed and removed floating-point cases that could lead to rare cases of out of sync in multiplayer
- Fixed problem that would happen if 3 or more players have joined a lobby, player 2 leaves lobby, and then game starts with remaining players
- Asking villagers to garrison building will no longer make them repair watchtower upon reaching it

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