Posted March 02, 2021 by CannibalInteractive
Hello everyone! Patch 1.04 is up, and it features some significant rebalancing. Also, as many people have complained asked for this, Skill Licenses now have a short description of the skill. Now, on to the actual notes.
v1.04
-Skill Licenses now have a short description of the skill in their info.
-Changed the Dilettante to gain a passive skill showing what their current bonus stat is.
-Drunken Master's "Chug!" skill now functions as intended.
-All Gunners can now remove effects of their Ammo skills with "Standard Ammo"
-Archmagic common events and costs properly assigned, so the Archmage class now functions as intended.
-Mana cost reduction from the buffs Proker and Prokeross provide changed to -50% from -20%.
-Fixed text in Accursed One and Cursed Mage "Cursed Caster" skill. Functionality unchanged.
-Races (Elf, Skeleton, Tengu) & Classes (Adventurer, Bard, Kensei) that are resistant/immune to certain debuffs are now appropriately resistant/immune to the respective Curse effects and the Taboo User's "Oblivion" skill penalties.
-The Blackguard's skill "Vow of Deceit" now properly removes buffs.
-The Doomsayer's "Foretell" skill now costs 8 Mp instead of 6, and works after 3 turns instead of 5.
-The Hero's "Critical Force" skill now multiplies stats by 3.5 instead of 2.
-The Inquisitor's "Condemn" skill now deals +33% more damage, and lowers the users ARM by -25% instead of -40%.
-The Sage's "Fastcast" skill lowers stats by -35% instead of -50%.
-The Sniper's "Sureshot" skill now also increases AGI by +25% and no longer costs Mp.
-The Spellbow's various "X Ench." skills now also increase their own AGI & LOG by +10% while active.
-The Storyteller's "Shush" skill now costs 14 Mp instead of 8, stuns instead of silences, and actually doesn't work on bosses.
-The Summoner's "Empower Bond" skill now costs 6 Mp instead of 3, lasts for 3 turns, and will happen early in the turn.
-The Survivalist's "Scavenge" skill now increases Hp & Mp Regen by 8% instead of 5%.
-The Taboo User's "Engorge" skill now doesn't last a certain number of turns.
-The Tempest's "Krieg" skill now costs 8 Mp instead of 10.
-Giant's SPD modifier changed from -40% to +30%.
-Ogres now get -20% to their Mp costs, & their Accuracy modifier changed to -25% from -33%.
-Tengu debuff resistance changed to 50% from 40%.
-Void Children no longer have a penalty to Recovery.
-Players now start with 10 G in their inventory.
I have also uploaded an FAQ that should help those who are curious exactly what skills each class grants, and what stats/adjustments each race gets. Thank you all for your support!