Posted March 01, 2021 by a_schiavone
A. I found the gameplay quite captivating, honestly. Having a powerful monster player versus many less powerful players grouped together is a very interesting dynamic, which tends to encourage a lot of teamwork and unconventional strategies.
B. In some ways, yes. It was quite fun when playtesting it with others, but over the course of testing the game, people ended up employing some rather unconventional strategies (lurking next to gems as monster being one particular standout). Still, it worked quite well for a project made in such a short period of time.
C. In order to properly balance gameplay (and finish things on time!), I had to make a few concessions. Namely, the map had to be shrunk from what I initially had in mind, and I had to tinker around quite a bit with Unity's lighting engine to get the proper flashlight/lightbulb mechanics I wanted to include in working order.
D. This project gave me a much stronger understanding of C# and Unity than I had previously, and it also marks the first time I've ever worked with lighting systems in a video game. Granted, they gave me an incredible amount of headache compared to what I'm used to, but it's always good to learn new things.
E. I am most proud of the textures made for the project. I tried to limit myself to only 3 colors for the material textures so that the effects of light on the environment would be more pronounced, as well as make the monster model far more visually distinct than it otherwise would be.
F. I would fix up conflicting meshes, get the lighting system to a more serviceable state, fix a handful of bugs left over from development and possibly expand the map to include the "hedge maze", "basement" and "cold storage" areas I originally had planned for it. Quite happy with what I did get done though, so that's nice.