Posted January 31, 2018 by Foxar
Welcome to 2018
Animations now are fully serialized and a tool has been made to implement and modify existing animations which uses the new file format holding said animations in (in a binary form in lieu of plaintext). Additionally, objects have been serialized and a similar tool to the animator will be made and enable addition of further assets such as props and whatnot without extra coding, increasing productivity.
ImGUI library has been added to the game engine, which will be used for future tools, is already being used for the game console and inventory screens, and possibly more.
I plan to focus on optimizing and cleaning up the existing infrastructure alongside adding new things, as current performance is way too low to be acceptable.