Posted March 01, 2021 by Ramza
#bugfix #rpgmaker #crafting
Good evening everyone.
I have uploaded version 1.25 with the following small change:
This change shouldn't actually make much of a difference to how the plugin runs at all. This change is mainly replacing the method I used to reference the current scene with a much more reliable method. With the old method, plugins that changed how windows were drawn may have made it so that the parent of a window was not the windowlayer object, but something in between it, or may have made it so that the parent of the windowlayer wasn't the current scene, but something sitting between the window layer and the scene. From the beginning, I should have been referencing the current scene via SceneManager, which will always work, and not rely on hoping that some other plugin hadn't changed the hierarchy on me.
The crash was reported by user 'Cris'. I'm not sure which plugin he was using that ended up causing the crash, but I was able to fix it because of his report, so we'll call that a win. Thanks Cris.
To download this update, either redownload the plugin from the store page, or redownload it from your itch.io library.
~Ramza