Posted March 01, 2021 by LarsBracke
Hi!
In our second week of prototyping we built one playable prototype with all our core mechanics to get an idea of how our game is going to play, but most importantly, how fun it actually is. We made a game design model containing all elements from gameplay to small props in the level.
Our devs started worked on the prototype using the new knowledge they acquired lest week by conducting small tests in Unity. There were some hiccups with the NPC behavior and player interactions, but it worked out in the end. The core mechanics that we implemented are:
Our artists completed the art bible and experimented with different features in Unity like the materials, importing meshes, shaders etc.