Posted March 27, 2022 by Enygmatic
This update is coming way later than I expected, almost a year late actually. But I decided to finally upload the latest build of Sub Mortis, which is basically the version I submitted as my final project in university, with some bug fixes and improvements to the AI, UI and physics interaction. For anyone interested I did get an A+ on the capstone project course, but my supervisor only played the first few minutes of the prototype level.
With that in mind I will warn that although I had several months to work on the project overall, the process of actually building the level and putting everything together was done in about in 3-4 days with very little sleep. So there are many aspects that are quite rough or just bland looking. Hence why I still call this a prototype.
It will probably take between 10-20 minutes to complete the level, assuming you don't die. Unfortunately, Sub Mortis predates the save system I created for a later project, so if you die you have to go right back to the start.
This is also the first released build of a game that has music done entirely by myself. I don't think the music is anything great but its fairly fitting and atmospheric.
This will probably be the last major update for at least a year. This project has a lot of messy code and feature implementations that have been done much better in later projects (Stalewater, Mons Badonicus, the cancelled Vampire: The Masquerade fan-game), and will be further improved by the games I have planned for this year. Starting fresh will make my life much easier, and I'm confident the next major version of Sub Mortis will be a marked improvement over this one.
Enjoy!