Posted February 27, 2021 by ChrisDev
The process is by opening Clickteam Fusion Developer 2.5 and Right Click to insert object and choose Active then activating it and pathing the object for the movement to be how i want it. RigidBodys are stuff like your player and other actives like the lava so then we put: //If RigidBody 1 collides with LavaBlock then destroy RigidBody 1.
So now it can be what you like editing games like mine as adding others to the game not getting a chance to replicate them.