Posted February 27, 2021 by Michael Strauss
#pre-alpha #release
First update of 2021 on my hobby roguelike, Moving Castles.
Progress has been slow and steady in a number of areas, and there are a few new big features, notably a priority-queue based time/turn system, a journal, room classifications and lingering spell effects.
The game is still very much a prototype/sandbox where you can explore and fight monsters but with no greater goal in place. But I thought I’d put out a first demo build in case anyone is generous enough to give feedback on the GUI, controls, combat or anything else.
Other features since last update: