Posted February 11, 2018 by Alex Bair Games
#pixel art #unity #dev
A few weeks ago on the @RoboVDino Twitter, I retweeted this excellent thread by @Davitsu. I had already implemented most of the tips in the thread, but this one tip really helped me out:
I had already disabled filtering, but by disabling compression on sprite import, this is the difference it made for RoboVDino: