Posted January 30, 2018 by A Bunch of Hacks
#Epicinium #v0.15.0
Hi all! I've been developing this game together with my friend SLiV for the last months. I'm excited to share occasional updates and insight into the development process with you. Epicinium is currently in open beta; download links can be found on our project page.
The game currently features online multiplayer 1v1 and 3- or 4-player free-for-all games, as well as AI opponents and an in-game tutorial. We're actively developing this game, so we try to put out a new version every week or so. Every Saturday we hold an online playtest session starting at 20:00 GMT, which you are of course very welcome to join. We also livestream this event on SLiV's Twitch channel.
We've been somewhat overwhelmed by the response since making our itch.io project page and posting a release announcement: already more than 300 downloads and several players per day joining the server and trying out the tutorial. Sharing our project with the itch.io community has done more for us than months of bugging friends and family to please go play it. We're very encouraged by the response, thank you so much! :-)
Introduction video
For an idea of what a game of Epicinium looks like, watch the introduction video where SLiV commentates a match of himself taking on the HungryHippo AI:
Development
SLiV and I started development on Epicinium last May. After studying at the University of Amsterdam and working as software developers for a while, we found we both aspired to be full-time video game developers, wanting to combine the logical challenges of coding with our creative impulses. We had several ideas for games, but had to abandon some of them because they proved too ambitious for us at the time (but I'd love to return to them in the future!).
Eventually, we settled on our current idea: a multiplayer turn-based strategy game, inspired by Advance Wars, but with a twist: the war between players impacts the environment. As a consequence, players have to strike a balance between maximum firepower and not destroying the world we live in. After all, is it worth winning a war when you end up conquering nothing but dirt and ash? This inspired our working title, Aftermath.
We built the game in C++ on top of SDL. After working on the engine, game logic and combat system for a few months, SLiV made the initial sprites and I the initial netcode so we had a playable prototype. We held a few alpha playtests with a bunch of friends in the same room, which proved to be very fun (though bug-ridden). In November, we decided to rent a server and start an open beta. This is a multiplayer game after all!
Since then, our development has focused on making the game more accessible, understandable and attractive. Recent additions are an in-game tutorial, gameplay sound, a simplified weather system, 3- and 4-player maps, and loads of bugfixes and balance improvements. At the moment we are working on:
Interesting points
Some points that I think are unique about Epicinium or interesting to fellow developers:
We will regularly post updates here. We're curious what you think! Comments and feedback are very welcome and we will happily answer your questions and go into detail.
Links
Facebook: https://www.facebook.com/EpiciniumStrategy
Twitter: https://twitter.com/EpiciniumGame
Mailing list: http://groups.google.com/group/epicinium (stay informed about the latest Epicinium events and updates)
GitHub: https://github.com/SLiV9/epicinium (binaries, release notes, documentation and game rules wiki)
Discord: http://discord.gg/XktTKrH (find opponents and have a chat with the developers)
Twitch: https://www.twitch.tv/sliv9 (SLiV streams the weekly playtests and occasionally development; watch past streams)