Devlogs
MeowTD - Update
Changes
- Version number now appears in-game
- Wave number, total, and so on added
- Enemies now stop spawning when the wave total is met
Bug Fixes/introduced
- Enemy spawn number is different to the wave total because it's a straight ToString() of the wave total, I'll change the EnemyCount to 34 and add a wave total string associated with the variable at a later date so they tie up.