Devlogs
Week 2
Week 2 Progress Update
Hi all! You might be confused why there's only a week 2 update and no week 1. That's because I recently created this account for Itch.io and published the game on Itch today. With that being said, let's move on to what happened in week two:
This Weeks Milestone
- Completed the Minimum Viable Product
- Color Switching mechanic
- Hacking Cameras mechanic
- Some basic level design
- Basic FPS movement
- Begun Level Designing
- Almost done with Level One
- Needs a few touchups, feedback is appreciated!
- Researched more into Minimalistic Game Design
- Decided to have 30 levels with 7 hours of gameplay content for the game
- Brainstorming Smaller Mechanics
- I'm brainstorming some smaller mechanics to make the game have more than just the two main mechanics mentioned in the MVP section.
- This includes some movement mechanics:
- Wall Jumping?
- Bouncing Platforms? (Similar to the blue slime in Portal)
- etc...