Devlogs
User Interface, System Updates, New Assets, and Multiplayer Foundations
Posted April 26, 2021 by anomrac21
#Multiplayer #Levels #User Interface
Updates
User Interface and System Updates
- Added a complete stamp when a level is completed. I made a special scene that executes code telling the save system to mark levels clear, unlock certain levels, and even unlock weapons.
Level Updates
- I have shortened the first level and updated the level systems.
New Assets
- I have created assets to display information to the player about system events such as a level and/or weapon that has been cleared and/or unlocked. Also, tools to present dialog, story events, and/or game events. These have been created but not implemented.
Multiplayer
- I have begun work on the multiplayer system. There is now a server and client version of the program.
Known Bugs Report
- I have moved development over to a newer branch of Godot, as it was recommended to solve the lag spike bug. So far I have gotten it less but it still occurs from time to time