Posted February 21, 2021 by DavidMC96
#combat #camera #skills #minions #Dracula #vampires
Hello people, this is the second devlog for Dracula: Invasion in Wallachia (I changed the name, it fits better).
In case you don't know what Dracula: Invasion in Wallachia is, it is a game that I'm working on in which you play as Dracula, vampire-king of Wallachia and your country has been attacked by a demonic invasion, you must liberate every area in the game of demons, and once you do so you can interact with NPCs in that area.
In this update, I took a look at the combat system that I had in the game, it was fun, but not nearly complex enough for it to carry a whole game or to not get boring after a while. I considered hp and damage upgrades (I might still add those), but that didn't feel like enough, so I took some more "inspiration" from Hollow Knight ,not unlike the main mechanic, the charm system. In Hollow Knight Charms are power ups that you can equip and give you unique abilities or power ups, they cost notches, and you can combine them any way you want. In my game, I considered that instead of them costing notches, you will have 3 category of skills and you can equip only one from each category at a time.
The categories are:
There are 6 skills in each category, I will start with the white ones:
Now, let's get to some more interesting stuff, the black ones:
Now, here is the really juicy stuff, the red abilities:
These are all the abilities I have coded at the moment, however I can't release a bulid for them to be tested out because currently there is no way for the player to switch between them in game, next devlog I will release one for them to be tested and played around with, I am currently working on some kind of inventory for this skills, and working on name's for each one, if you have any ideas leave a comment, I still want to add more of each type.
These skills will be unlocked by doing optional areas, mission, so if you don't want some there is no need for them to be unlocked.
However, this is not the only thing I have been working on, I also added a camera that follows the player, I think I made it good enough, I also re-did all of the code for the enemies, so instead of them all being separate objects, now they are only one object, and the enemies are structs, so it will be a lot easier to add lots of different types (I'm working in Game Maker Studio 2).
Next update, I'm planning to add the ability to collect and switch between skills, a demo of the game where you can explore a bit of the first area (The Castle) and test the game a bit, and if I get around to it, make the enemies a bit smarter, right now they have the intellect of a potato.
If you have any feedback, suggestions or ideas leave a comment, I would greatly appreciate it!!
Expect the next devlog in 1-3 weeks.