Devlogs
Build 111 release notes
I'm pleased to announce the first beta build in the Badass Bravado update! Build 111 includes the following:
- Faster player projectiles
- Proper pixel art animations for many of the VFX (player foot impact, fire, explosions, flamethrower, rocket thrusters, etc.)
- Various visual improvements (improved particle effects, muzzle flash, backgrounds, etc.)
- More physics effects for explosions (i.e. launching debris, such as crate slats)
- By popular demand, explosions now hurt enemies (i.e. you can get an extra hit off by shooting a grenade as it's spawning from an enemy)
- No more "damage per second" stuff: everything does an even 25% damage to the player, with a brief invincibility period afterwards (much more predictable/fair)
- Seamless switching between keyboard/mouse and gamepad (single player only)
Known issues/caveats:
- 2 player has not yet been tested
- Switching between keyboard/mouse and gamepad does not update UI elements
- Save data format and location has changed, existing save data will not be preserved